Thursday, 14 August 2014

Week 5 - Quick Time Videos - Unity

I find Unity sometimes a bit tricky to figure out. Especially when you change the terrain and it changes for every single new scene you have done. Also I keep forgetting that changing the code in mono develop means that you change it for every other scene as well. 

So the next examples are in a way now a 'old version' and not relative to the new codes and terrain but I figure this is part of the experiment process. 

Some of the next examples are slight variations of each other, this could be camera position, amount/ speed of duplicates/ rotations, etc. 



Before and after the terrain and some of the scripts have changed. 



In the next example I was looking at some of Tim's new scripts. I had two main cubes as game objects and duplicated them about 10 times each. First I was looking at the oscillate object script and wanted them that the cubes moved towards each other and back outwards. This actually looked quite cool but weirdly the front ones linked up together but duplicates behind them were separated. 



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